HOW COMBAT WORKS
COMBAT STATISTICS
- Attack Roll
- Attack Bonus
- Base Attack Bonus
- Damage
- Armor Class
- Hit Points
- Saving Throws
- Initiative
- Surprise
- Attacks of Opportunity
- The Combat Round
- Action Types
- Standard Actions
- Attack
- Activate Magic Item
- Cast a Spell
- Start/Complete Full-Round Action
- Total Defense
- Use Special Ability
- Move Actions
- Move
- Direct or Redirect a Spell
- Draw or Sheathe a Weapon
- Manipulate an Item
- Mount/Dismount a Steed
- Ready or Loose a Shield
- Stand Up
- Full-Round Actions
- Full Attack
- Cast a Spell
- Move 5 Feet through Difficult Terrain
- Run
- Use Special Ability
- Withdraw
- Free Actions
- Cease Concentration on Spell
- Drop an Item
- Drop Prone
- Speak
- Swift Actions
- Cast a Quickened Spell
- Immediate Actions
- Miscellaneous Actions
- Take 5-Foot Step
- Use Feat
- Use Skill
- Loss of Hit Points
- Disabled (0 Hit Points)
- Dying (Negative Hit Points)
- Dead
- Stable Characters and Recovery
- Healing
- Temporary Hit Points
- Nonlethal Damage
MOVEMENT, POSITION, AND DISTANCE
- Tactical Movment
- Measuring Distance
- Moving through a Square
- Terrain and Obstacles
- Special Movement Rules