Escape Artist (Dex; Armor Check Penalty)

Your training allows you to slip bonds and escape from grapples.

Check

The table below gives the DCs to escape various forms of restraints.

Ropes
The DC of your Escape Artist check is equal to the binder’s combat maneuver bonus +10.
Manacles and Masterwork Manacles
The DC for manacles is set by their construction.
Tight Space
The DC noted on the table is for getting through a space where your head fits but your shoulders don’t. If the space is long you may need to make multiple checks. You can’t get through a space that your head does not fit through.
Grappler
You can make an Escape Artist check opposed by your enemy’s grapple check to get out of a grapple or out of a pinned condition (so that you’re only grappling).
Restraint Escape Artist DC
Rope/bindings Binder’s CMB +10
Net, animate rope spell, command plants, control plants, or entangle 20
Snare spell 23
Manacles 30
Tight space 30
Masterwork manacles 35
Grappler Grappler’s grapple check result

Action

Making an Escape Artist check to escape from rope bindings, manacles, or other restraints (except a grappler) requires 1 minute of work. Escaping from a net or an animate rope, command plants, control plants, or entangle spell is a full-round action. Escaping from a grapple or pin is a standard action. Squeezing through a tight space takes at least 1 minute, maybe longer, depending on how long the space is.

Try Again

Varies. You can make another check after a failed check if you’re squeezing your way through a tight space, making multiple checks. If the situation permits, you can make additional checks, or even take 20, as long as you’re not being actively opposed.