Table 6–1: Feats
Feat | Prerequisites | Benefits | |||
---|---|---|---|---|---|
Acrobatic | — | +2 bonus on Acrobatics and Fly checks | |||
Additional Traits | — | Gain two character traits of your choice | |||
Agile Maneuvers | — | Use your Dex bonus when calculating your CMB | |||
Alertness | — | +2 bonus on Perception and Sense Motive checks | |||
Animal Affinity | — | +2 bonus on Handle Animal and Ride checks | |||
Arcane Armor Training1 | Light Armor Proficiency, caster level 3rd | Reduce your arcane spell failure chance | |||
Arcane Armor Mastery1 | Arcane Armor Training, Medium Armor Proficiency, caster level 7th | Further reduce your arcane spell failure chance | |||
Arcane Strike1 | Ability to cast arcane spells | +1 damage and weapons are considered magic | |||
Armor Proficiency, Light | — | No penalties on attack rolls while wearing light armor | |||
Armor Proficiency, Medium | Light Armor Proficiency | No penalties on attack rolls while wearing medium armor | |||
Armor Proficiency, Heavy | Medium Armor Proficiency | No penalties on attack rolls while wearing heavy armor | |||
Athletic | — | +2 bonus on Climb and Swim checks | |||
Augment Summoning | Spell Focus (conjuration) | Summoned creatures gain a +4 Str and Con | |||
Blind-Fight1 | — | Reroll miss chances for concealment | |||
Caught Off-Guard1 | Base attack bonus +4 | No penalties for improvised melee weapons | |||
Combat Casting | — | +4 bonus on Spellcraft checks for defensive casting | |||
Combat Expertise1 | Int 13 | Trade attack bonus for AC bonus | |||
Improved Disarm1 | Combat Expertise | +2 bonus on disarm attempts, no attack of opportunity | |||
Greater Disarm1 | Improved Disarm, base attack bonus +6 | You can knock weapons far from an enemy’s grasp | |||
Improved Feint1 | Combat Expertise | Feint as a move action | |||
Greater Feint1 | Improved Feint, base attack bonus +6 | You are skilled at making enemies overreact to your maneuvers | |||
Improved Trip1 | Combat Expertise | +2 bonus on trip attempts, no attack of opportunity | |||
Greater Trip1 | Improved Trip, base attack bonus +6 | Your trips provoke attacks of opportunity | |||
Whirlwind Attack1 | Dex 13, Combat Expertise, Spring Attack, base attack bonus +4 | Make one melee attack against all foes within reach | |||
Combat Reflexes1 | — | Make additional attacks of opportunity | |||
Shall Not Pass1 | Combat Reflexes | Your opportunity attack stops opponents | |||
Critical Focus1 | Base attack bonus +9 | +4 bonus to confirm critical hits | |||
Bleeding Focus1 | Critical focus, base attack bonus +11 | Your critical hits cause opponents to bleed profusely | |||
Blinding Focus1 | Critical focus, base attack bonus +15 | Your critical hits blind your opponents | |||
Critical Mastery1 | Critical focus, any two critical feats, 14th-level fighter | Your critical hits cause two additional effects | |||
Deafening Critical1 | Critical focus, base attack bonus +13 | Critical focus, base attack bonus +13 | |||
Exhausting Critical1 | Critical focus, Tiring Critical, base attack bonus +15 | Your critical hits cause opponents to become exhausted | |||
Sickening Critical1 | Critical focus, base attack bonus +11 | Your critical hits cause opponents to become sickened | |||
Staggering Critical1 | Critical focus, base attack bonus +13 | Opponents you critically hit are staggered | |||
Stunning Critical1 | Critical focus, base attack bonus +17 | Opponents you critically hit are stunned | |||
Tiring Critical1 | Critical focus, base attack bonus +13 | Opponents you critically hit are fatigued | |||
Dazzling Display1 | Weapon Focus | Intimidate all foes within 30 feet | |||
Stunning Defense1 | Dazzling Display, base attack bonus +6 | Intimidated foes are flat-footed | |||
Deadly Stroke1 | Greater Weapon Focus, Stunned Defense, base attack bonus +11 | Deal double damage plus 1 Con bleed | |||
Deadly Aim1 | Dex 13, base attack bonus +1 | Trade ranged attack bonus for damage | |||
Deceitful | — | +2 bonus on Bluff and Disguise checks | |||
Defensive Combat Training1 | — | +4 to DC of combat maneuvers | |||
Deft Hands | — | +2 bonus on Disable Device and Sleight of Hand checks | |||
Disruptive | 6th-level fighter | Your training makes it difficult for enemy spellcasters to safely cast spells near you | |||
Spellbreaker | Disruptive, 10th-level fighter | You can strike enemies that fail to cast defensively | |||
Dodge1 | Dex 13 | +1 dodge bonus to AC | |||
Mobility1 | Dodge | +4 AC against attacks of opportunity from movement | |||
Advance1 | Dex 13, Dodge, Mobility | Reach a foe without provoking attacks of opportunity | |||
Spring Attack1 | Mobility, base attack bonus +4 | Move before and after melee attack | |||
Wind Stance1 | Dodge, base attack bonus +6 | Gain 20% concealment if you move | |||
Lightning Stance1 | Dex 17, Wind Stance, base attack bonus +11 | Gain 50% concealment if you double move | |||
Endurance | — | +4 bonus on checks to avoid nonlethal damage | |||
Diehard | Endurance | Remain conscious up to –9 hit points | |||
Eschew Materials | — | Cast spells without material components | |||
Exotic Weapon Proficiency1 | Base attack bonus +1 | No penalty on attacks made with one exotic weapon | |||
Extra Ki | Ki pool class feature | Increase your ki pool by 2 points | |||
Extra Lay on Hands | Lay on hands class feature | Use lay on hands two additional times per day | |||
Extra Rage | Rage class feature | Gain 6 rage points | |||
Extra Turning | Channel energy class feature | Channel energy two additional times per day | |||
Fleet | — | Your base speed increases by 5 feet | |||
Great Fortitude | — | +2 on Fortitude saves | |||
Improved Greater Fortitude | Great Fortitude | You may re-roll a fortitude save | |||
Improved Counterspell | — | Counterspell with any spell of the same school | |||
Improved Critical1 | Proficiency with weapon, base attack bonus +8 | Double the threat range of one weapon | |||
Improved Familiar | Ability to acquire a familiar, see feat | Gain a more powerful familiar | |||
Improved Initiative1 | — | +4 bonus on initiative checks | |||
Improved Turning | Channel energy class feature | +2 bonus on channel energy DC | |||
Improved Unarmed Strike1 | — | Always considered armed | |||
Deflect Arrows1 | Dex 13, Improved Unarmed Strike | Avoid one ranged attack per round | |||
Snatch Arrows1 | Dex 15, Deflect Arrows | Catch one ranged attack per round | |||
Improved Grapple1 | Dex 13, Improved Unarmed Strike | +2 bonus on grapple attempts, no attack of opportunity | |||
Greater Grapple1 | Improved Grapple, base attack bonus +6 | Maintain grapple with a move action | |||
Scorpion Style1 | Improved Unarmed Strike | Reduce target’s speed to 5 ft. | |||
Gorgon’s Fist1 | Scorpion Style, base attack bonus +6 | Stagger a foe whose speed is reduced | |||
Medusa’s Wrath1 | Gorgon’s Wrath, base attack bonus +11 | Make 2 extra attacks against a hindered foe | |||
Stunning Fist1 | Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 | Stun opponent with an unarmed strike | |||
Intimidating Prowess1 | — | Add Str to Intimidate in addition to Cha | |||
Iron Will | — | +2 bonus on Will saves | |||
Improved Iron Will | Iron Will | Once per day you may re-roll a will save | |||
Leadership | Character level 6th | Gain a cohort and followers | |||
Lightning Reflexes | — | +2 bonus on Reflex saves | |||
Improved Lightning Reflexes | Lightning Reflexes | Once per day you may re-roll a reflex save | |||
Lunge | Base attack bonus +6 | Increase your reach by 5 ft. | |||
Magical Aptitude | — | +2 bonus on Spellcraft and Use Magic Device checks | |||
Martial Weapon Proficiency | — | No penalty on attacks made with one martial weapon | |||
Master Craftsman | 5 ranks in any Craft or Profession skill | You can craft magic items | |||
Mounted Combat1 | Ride 1 rank | Avoid attacks on mount with Ride check | |||
Mounted Archery1 | Mounted Combat | Half penalty for ranged attacks while mounted | |||
Ride-By Attack1 | Mounted Combat | Move before and after a charge attack while mounted | |||
Spirited Charge1 | Ride-By Attack | Double damage on a mounted charge | |||
Trample1 | Mounted Combat | Overrun targets while mounted | |||
Natural Spell | Wis 13, wild shape class feature | Case spells while using wild shape | |||
Nimble Moves | Dex 13 | Ignore 5 ft. of difficult terrain per round | |||
Acrobatic Steps | Dex 15, Nimble Moves | Ignore 15 ft. of difficult terrain per round | |||
Overhand Chop1 | — | Add double Str bonus with a 2-handed weapon | |||
Backswing1 | Overhand Chop, base attack bonus +6 | Deal extra damage with a 2-handed weapon | |||
Devastating Blow1 | Backswing, base attack bonus +11 | Make one attack an automatic critical hit | |||
Persuasive | — | +2 bonus on Diplomacy and Intimidate checks | |||
Point Blank Shot1 | — | +1 attack and damage on targets within 30 feet | |||
Far Shot1 | Point Blank Shot | Decrease ranged penalties by half | |||
Precise Shot1 | Point Blank Shot | No penalty for shooting into melee | |||
Improved Precise Shot1 | Dex 19, Precise Shot, base attack bonus +11 | No cover or concealment chance on ranged attacks | |||
Pinpoint Targeting1 | Improved Precise Shot, base attack bonus +16 | No armor or shield bonus on one ranged attack | |||
Shot on the Run1 | Dex 13, Mobility, Point Blank Shot, base attack bonus +4 | Move before and after ranged attack | |||
Rapid Shot1 | Dex 13, Point Blank Shot | Make one extra ranged attack | |||
Manyshot1 | Dex 17, Rapid Shot, base attack bonus +6 | Shoot two arrows simultaneously | |||
Power Attack1 | Str 13, base attack bonus +1 | Trade melee attack bonus for damage | |||
Cleave1 | Power Attack | Make an additional attack if the first one hits | |||
Great Cleave1 | Cleave, base attack bonus +4 | Make an additional attack after each attack hits | |||
Improved Bull Rush1 | Power Attack | +2 bonus on bull rush attempts, no attack of opportunity | |||
Greater Bull Rush1 | Improved Bull Rush, base attack bonus +6 | Your bull rush attacks throw enemies off balance | |||
Improved Overrun1 | Power Attack | +2 bonus on overrun attempts, no attack of opportunity | |||
Greater Overrun1 | Improved Overrun, base attack bonus +6 | Enemies must dive to avoid your dangerous move | |||
Improved Sunder1 | Power Attack | +2 bonus on sunder attempts, no attack of opportunity | |||
Greater Sunder1 | Improved Sunder, base attack bonus +6 | Excess damage on sunder is applied to opponent | |||
Powerful Critical1 | Critical focus, Improved Critical, base attack bonus +13 | Increase the damage multiplier of your critical hits | |||
Quick Draw1 | Base attack bonus +1 | Draw weapon as a free action | |||
Rapid Reload1 | — | Reload crossbow quickly | |||
Razor Sharp Chair Leg1 | Caught Off Guard or Throw Anything, base attack bonus +8 | Make an improvised weapon deadly | |||
Run | — | Run at 5 times your normal speed | |||
Selective Channeling | Cha 13, channel energy class feature | Choose who to affect with channel energy | |||
Self-Sufficient | — | +2 bonus on Heal and Survival checks | |||
Shield Proficiency | — | No penalties on attack rolls when using a shield | |||
Shield Focus1 | Shield Proficiency, base attack bonus +1 | +1 to Shield AC | |||
Greater Shield Focus1 | Shield Focus, Shield Proficiency, 8th-level fighter | +1 to Shield AC | |||
Shield Mastery1 | Shield Focus, Shield Proficiency, 4th-level fighter | Gain DR 2/- with a shield | |||
feats1 | Shield Focus, Shield Mastery, Shield Proficiency, 12th-level fighter | Gain DR 2/- with a shield | |||
Improved Shield Bash1 | Shield Proficiency | Keep your shield bonus when shield bashing | |||
Shield Slam1 | Improved Shield Bash, base attack bonus +6 | Free bull rush with a bash attack | |||
Shield Master1 | Shield Slam, base attack bonus +11 | No two-weapon penalties when using a shield | |||
Tower Shield Proficiency1 | Shield Proficiency | No penalties on attack rolls when using a tower shield | |||
Simple Weapon Proficiency | — | No penalty on attacks made with simple weapons | |||
Skill Focus | — | +3 bonus on one skill | |||
Spell Focus | — | +1 bonus on save DCs for one school | |||
Greater Spell Focus | Spell Focus | +1 bonus on save DCs for one school | |||
Spell Mastery | 1st level Wizard | Prepare some spells without a spellbook | |||
Spell Penetration | — | +2 bonus on level checks to beat spell resistance | |||
Greater Spell Penetration | Spell Penetration | +4 bonus on level checks to beat spell resistance | |||
Stealthy | — | +2 bonus on Escape Artist and Stealth checks | |||
Step Up1 | — | Follow foe on 5 ft. step | |||
Strike Back1 | Base attack bonus +11 | Strike at foes who have reach | |||
Throw Anything1 | — | No penalties for improvised ranged weapons | |||
Toughness | — | +3 hit points, +1 per Hit Die | |||
Turning Smite | Channel energy class feature | Add a turning attempt to your attack | |||
Two-Weapon Fighting1 | Dex 15 | Reduce two-weapon fighting penalties to –2 | |||
Double Slice1 | Two-Weapon Fighting | +2 bonus on attacks made with your off-hand | |||
Two-Weapon Rend1 | Double Slice, Improved Two-Weapon Fighting, base attack bonus +11 | Rend a foe hit by both your weapons | |||
Improved Two-Weapon Fighting1 | Dex 17, Two-Weapon Fighting, base attack bonus +6 | Gain additional off-hand attack | |||
Greater Two-Weapon Fighting1 | Dex 19, Improved Two-Weapon Fighting, base attack bonus +11 | Gain another off-hand attack | |||
Weapon Swap1 | Dex 17, Improved Two-Weapon Fighting | Make all of your attacks with one weapon | |||
Two-Weapon Defense1 | Two-Weapon Fighting | Gain +1 shield bonus when wielding two weapons | |||
Vital Strike1 | Base attack bonus +11 | Take one fewer attack to deal extra damage | |||
Improved Vital Strike1 | Vital Strike, base attack bonus +16 | Take two fewer attacks to deal significantly more damage | |||
Weapon Finesse1 | — | Use Dex instead of Str on attack rolls with light weapons | |||
Weapon Focus1 | Proficiency with weapon, base attack bonus +1 | +1 bonus on attack rolls with one weapon | |||
Greater Weapon Focus1 | Weapon Focus, 8th level fighter | +1 bonus on attack rolls with one weapon | |||
Penetrating Strike1 | Weapon Focus, 12th-level fighter | Your attacks ignore 5 points of damage reduction | |||
Greater Penetrating Strike1 | Penetrating Strike, Weapon Focus, 16th-level fighter | Your attacks ignore up to 10 points of damage reduction | |||
Weapon Specialization1 | Weapon Focus, 4th level fighter | +2 bonus on damage rolls with one weapon | |||
Greater Weapon Specialization1 | Weapon Specialization, 12th level fighter | +4 bonus on damage rolls with one weapon | |||
Item Creation Feats | Prerequisites | Benefits | |||
Brew Potion | Caster level 3rd | Create magic potions | |||
Craft Magic Arms and Armor | Caster level 5th | Create magic armors, shields, and weapons | |||
Craft Rod | Caster level 9th | Create magic rods | |||
Craft Staff | Caster level 12th | Create magic staves | |||
Craft Wand | Caster level 5th | Create magic wands | |||
Craft Wondrous Items | Caster level 3rd | Create magic wondrous items | |||
Forge Rings | Caster level 12th | Create magic rings | |||
Scribe Scroll | Caster level 1st | Create magic scrolls | |||
Metamagic Feats | Prerequisites | Benefits | |||
Empower Spell | — | Increase spell variables by 50% | |||
Enlarge Spell | — | Double spell range | |||
Extend Spell | — | Double spell duration | |||
Heighten Spell | — | Treat spell as a higher level | |||
Maximize Spell | — | Maximize spell varables | |||
Quicken Spell | — | Cast spell as a swift action | |||
Silent Spell | — | Cast spell without verbal components | |||
Still Spell | — | Cast spell without somatic components | |||
Widen Spell | — | Double spell area | |||
1 This is a combat feat and can be selected as a fighter bonus feat |
Descriptions
Acrobatic
Additional Traits
Acrobatic Steps
Advance
Agile Maneuvers
Alertness
Animal Affinity
Arcane Armor Mastery
Arcane Armor Training
Arcane Strike
Armor Proficiency Heavy
Armor Proficiency Light
Armor Proficiency Medium
Athletic
Augment Summoning
Backswing
Bleeding Critical
Blind Fight
Blinding Critical
Brew Potion
Caught Off Guard
Cleave
Combat Casting
Combat Expertise
Combat Reflexes
Craft Magic Arms And Armor
Craft Rod
Craft Staff
Craft Wand
Craft Wondrous Items
Critical Focus
Critical Mastery
Dazzling Display
Deadly Aim
Deadly Stroke
Deafening Critical
Deceitful
Defensive Combat Training
Deflect Arrows
Deft Hands
Devastating Blow
Diehard
Disruptive
Dodge
Double Slice
Empower Spell
Endurance
Enlarge Spell
Eschew Materials
Exhausting Critical
Exotic Weapon Proficiency
Extend Spell
Extra Ki
Extra Lay On Hands
Extra Rage
Extra Turning
Far Shot
Fleet
Forge Ring
Gorgons Fist
Great Cleave
Great Fortitude
Greater Bull Rush
Greater Disarm
Greater Feint
Greater Grapple
Greater Overrun
Greater Penetrating Strike
Greater Shield Focus
Greater Shield Mastery
Greater Spell Focus
Greater Spell Penetration
Greater Sunder
Greater Trip
Greater Two Weapon Fighting
Greater Weapon Focus
Greater Weapon Specialization
Heighten Spell
Improved Bull Rush
Improved Counterspell
Improved Critical
Improved Disarm
Improved Familiar
Improved Feint
Improved Grapple
Improved Greater Fortitude
Improved Initiative
Improved Iron Will
Improved Lightning Reflexes
Improved Overrun
Improved Precise Shot
Improved Shield Bash
Improved Sunder
Improved Trip
Improved Turning
Improved Two Weapon Fighting
Improved Unarmed Strike
Improved Vital Strike
Intimidating Prowess
Iron Will
Leadership
Lightning Reflexes
Lightning Stance
Lunge
Magical Aptitude
Manyshot
Master Craftsman
Martial Weapon Proficiency
Maximize Spell
Medusas Wrath
Mobility
Mounted Archery
Mounted Combat
Natural Spell
Nimble Moves
Penetrating Strike
Powerful Critical
Overhand Chop
Persuasive
Pinpoint Targeting
Point Blank Shot
Power Attack
Precise Shot
Quick Draw
Quicken Spells
Rapid Reload
Rapid Shot
Razor Sharp Chair Leg
Ride By Attack
Run
Scribe Scroll
Scorpion Style
Selective Channeling
Self Sufficient
Shall Not Pass
Shield Focus
Shield Master
Shield Mastery
Shield Proficiency
Shield Slam
Shot On The Run
Sickening Critical
Silent Spell
Simple Weapon Proficiency
Skill Focus
Snatch Arrows
Spellbreaker
Spell Focus
Spell Mastery
Spell Penetration
Spirited Charge
Spring Attack
Staggering Critical
Stealthy
Step Up
Still Spell
Strike Back
Stunning Critical
Stunning Defense
Stunning Fist
Throw Anything
Tiring Critical
Toughness
Tower Shield Proficiency
Trample
Turn Elemental
Turn Outsider
Turning Smite
Two Weapon Defense
Two Weapon Fighting
Two Weapon Rend
Vital Strike
Weapon Finesse
Weapon Focus
Weapon Specialization
Weapon Swap
Whirlwind Attack
Widen Spell
Wind Stance