Feats Index

Table 6–1: Feats

Feat Prerequisites Benefits
Acrobatic +2 bonus on Acrobatics and Fly checks
Additional Traits Gain two character traits of your choice
Agile Maneuvers Use your Dex bonus when calculating your CMB
Alertness +2 bonus on Perception and Sense Motive checks
Animal Affinity +2 bonus on Handle Animal and Ride checks
Arcane Armor Training1 Light Armor Proficiency, caster level 3rd Reduce your arcane spell failure chance
Arcane Armor Mastery1 Arcane Armor Training, Medium Armor Proficiency, caster level 7th Further reduce your arcane spell failure chance
Arcane Strike1 Ability to cast arcane spells +1 damage and weapons are considered magic
Armor Proficiency, Light No penalties on attack rolls while wearing light armor
Armor Proficiency, Medium Light Armor Proficiency No penalties on attack rolls while wearing medium armor
Armor Proficiency, Heavy Medium Armor Proficiency No penalties on attack rolls while wearing heavy armor
Athletic +2 bonus on Climb and Swim checks
Augment Summoning Spell Focus (conjuration) Summoned creatures gain a +4 Str and Con
Blind-Fight1 Reroll miss chances for concealment
Caught Off-Guard1 Base attack bonus +4 No penalties for improvised melee weapons
Combat Casting +4 bonus on Spellcraft checks for defensive casting
Combat Expertise1 Int 13 Trade attack bonus for AC bonus
Improved Disarm1 Combat Expertise +2 bonus on disarm attempts, no attack of opportunity
Greater Disarm1 Improved Disarm, base attack bonus +6 You can knock weapons far from an enemy’s grasp
Improved Feint1 Combat Expertise Feint as a move action
Greater Feint1 Improved Feint, base attack bonus +6 You are skilled at making enemies overreact to your maneuvers
Improved Trip1 Combat Expertise +2 bonus on trip attempts, no attack of opportunity
Greater Trip1 Improved Trip, base attack bonus +6 Your trips provoke attacks of opportunity
Whirlwind Attack1 Dex 13, Combat Expertise, Spring Attack, base attack bonus +4 Make one melee attack against all foes within reach
Combat Reflexes1 Make additional attacks of opportunity
Shall Not Pass1 Combat Reflexes Your opportunity attack stops opponents
Critical Focus1 Base attack bonus +9 +4 bonus to confirm critical hits
Bleeding Focus1 Critical focus, base attack bonus +11 Your critical hits cause opponents to bleed profusely
Blinding Focus1 Critical focus, base attack bonus +15 Your critical hits blind your opponents
Critical Mastery1 Critical focus, any two critical feats, 14th-level fighter Your critical hits cause two additional effects
Deafening Critical1 Critical focus, base attack bonus +13 Critical focus, base attack bonus +13
Exhausting Critical1 Critical focus, Tiring Critical, base attack bonus +15 Your critical hits cause opponents to become exhausted
Sickening Critical1 Critical focus, base attack bonus +11 Your critical hits cause opponents to become sickened
Staggering Critical1 Critical focus, base attack bonus +13 Opponents you critically hit are staggered
Stunning Critical1 Critical focus, base attack bonus +17 Opponents you critically hit are stunned
Tiring Critical1 Critical focus, base attack bonus +13 Opponents you critically hit are fatigued
Dazzling Display1 Weapon Focus Intimidate all foes within 30 feet
Stunning Defense1 Dazzling Display, base attack bonus +6 Intimidated foes are flat-footed
Deadly Stroke1 Greater Weapon Focus, Stunned Defense, base attack bonus +11 Deal double damage plus 1 Con bleed
Deadly Aim1 Dex 13, base attack bonus +1 Trade ranged attack bonus for damage
Deceitful +2 bonus on Bluff and Disguise checks
Defensive Combat Training1 +4 to DC of combat maneuvers
Deft Hands +2 bonus on Disable Device and Sleight of Hand checks
Disruptive 6th-level fighter Your training makes it difficult for enemy spellcasters to safely cast spells near you
Spellbreaker Disruptive, 10th-level fighter You can strike enemies that fail to cast defensively
Dodge1 Dex 13 +1 dodge bonus to AC
Mobility1 Dodge +4 AC against attacks of opportunity from movement
Advance1 Dex 13, Dodge, Mobility Reach a foe without provoking attacks of opportunity
Spring Attack1 Mobility, base attack bonus +4 Move before and after melee attack
Wind Stance1 Dodge, base attack bonus +6 Gain 20% concealment if you move
Lightning Stance1 Dex 17, Wind Stance, base attack bonus +11 Gain 50% concealment if you double move
Endurance +4 bonus on checks to avoid nonlethal damage
Diehard Endurance Remain conscious up to –9 hit points
Eschew Materials Cast spells without material components
Exotic Weapon Proficiency1 Base attack bonus +1 No penalty on attacks made with one exotic weapon
Extra Ki Ki pool class feature Increase your ki pool by 2 points
Extra Lay on Hands Lay on hands class feature Use lay on hands two additional times per day
Extra Rage Rage class feature Gain 6 rage points
Extra Turning Channel energy class feature Channel energy two additional times per day
Fleet Your base speed increases by 5 feet
Great Fortitude +2 on Fortitude saves
Improved Greater Fortitude Great Fortitude You may re-roll a fortitude save
Improved Counterspell Counterspell with any spell of the same school
Improved Critical1 Proficiency with weapon, base attack bonus +8 Double the threat range of one weapon
Improved Familiar Ability to acquire a familiar, see feat Gain a more powerful familiar
Improved Initiative1 +4 bonus on initiative checks
Improved Turning Channel energy class feature +2 bonus on channel energy DC
Improved Unarmed Strike1 Always considered armed
Deflect Arrows1 Dex 13, Improved Unarmed Strike Avoid one ranged attack per round
Snatch Arrows1 Dex 15, Deflect Arrows Catch one ranged attack per round
Improved Grapple1 Dex 13, Improved Unarmed Strike +2 bonus on grapple attempts, no attack of opportunity
Greater Grapple1 Improved Grapple, base attack bonus +6 Maintain grapple with a move action
Scorpion Style1 Improved Unarmed Strike Reduce target’s speed to 5 ft.
Gorgon’s Fist1 Scorpion Style, base attack bonus +6 Stagger a foe whose speed is reduced
Medusa’s Wrath1 Gorgon’s Wrath, base attack bonus +11 Make 2 extra attacks against a hindered foe
Stunning Fist1 Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 Stun opponent with an unarmed strike
Intimidating Prowess1 Add Str to Intimidate in addition to Cha
Iron Will +2 bonus on Will saves
Improved Iron Will Iron Will Once per day you may re-roll a will save
Leadership Character level 6th Gain a cohort and followers
Lightning Reflexes +2 bonus on Reflex saves
Improved Lightning Reflexes Lightning Reflexes Once per day you may re-roll a reflex save
Lunge Base attack bonus +6 Increase your reach by 5 ft.
Magical Aptitude +2 bonus on Spellcraft and Use Magic Device checks
Martial Weapon Proficiency No penalty on attacks made with one martial weapon
Master Craftsman 5 ranks in any Craft or Profession skill You can craft magic items
Mounted Combat1 Ride 1 rank Avoid attacks on mount with Ride check
Mounted Archery1 Mounted Combat Half penalty for ranged attacks while mounted
Ride-By Attack1 Mounted Combat Move before and after a charge attack while mounted
Spirited Charge1 Ride-By Attack Double damage on a mounted charge
Trample1 Mounted Combat Overrun targets while mounted
Natural Spell Wis 13, wild shape class feature Case spells while using wild shape
Nimble Moves Dex 13 Ignore 5 ft. of difficult terrain per round
Acrobatic Steps Dex 15, Nimble Moves Ignore 15 ft. of difficult terrain per round
Overhand Chop1 Add double Str bonus with a 2-handed weapon
Backswing1 Overhand Chop, base attack bonus +6 Deal extra damage with a 2-handed weapon
Devastating Blow1 Backswing, base attack bonus +11 Make one attack an automatic critical hit
Persuasive +2 bonus on Diplomacy and Intimidate checks
Point Blank Shot1 +1 attack and damage on targets within 30 feet
Far Shot1 Point Blank Shot Decrease ranged penalties by half
Precise Shot1 Point Blank Shot No penalty for shooting into melee
Improved Precise Shot1 Dex 19, Precise Shot, base attack bonus +11 No cover or concealment chance on ranged attacks
Pinpoint Targeting1 Improved Precise Shot, base attack bonus +16 No armor or shield bonus on one ranged attack
Shot on the Run1 Dex 13, Mobility, Point Blank Shot, base attack bonus +4 Move before and after ranged attack
Rapid Shot1 Dex 13, Point Blank Shot Make one extra ranged attack
Manyshot1 Dex 17, Rapid Shot, base attack bonus +6 Shoot two arrows simultaneously
Power Attack1 Str 13, base attack bonus +1 Trade melee attack bonus for damage
Cleave1 Power Attack Make an additional attack if the first one hits
Great Cleave1 Cleave, base attack bonus +4 Make an additional attack after each attack hits
Improved Bull Rush1 Power Attack +2 bonus on bull rush attempts, no attack of opportunity
Greater Bull Rush1 Improved Bull Rush, base attack bonus +6 Your bull rush attacks throw enemies off balance
Improved Overrun1 Power Attack +2 bonus on overrun attempts, no attack of opportunity
Greater Overrun1 Improved Overrun, base attack bonus +6 Enemies must dive to avoid your dangerous move
Improved Sunder1 Power Attack +2 bonus on sunder attempts, no attack of opportunity
Greater Sunder1 Improved Sunder, base attack bonus +6 Excess damage on sunder is applied to opponent
Powerful Critical1 Critical focus, Improved Critical, base attack bonus +13 Increase the damage multiplier of your critical hits
Quick Draw1 Base attack bonus +1 Draw weapon as a free action
Rapid Reload1 Reload crossbow quickly
Razor Sharp Chair Leg1 Caught Off Guard or Throw Anything, base attack bonus +8 Make an improvised weapon deadly
Run Run at 5 times your normal speed
Selective Channeling Cha 13, channel energy class feature Choose who to affect with channel energy
Self-Sufficient +2 bonus on Heal and Survival checks
Shield Proficiency No penalties on attack rolls when using a shield
Shield Focus1 Shield Proficiency, base attack bonus +1 +1 to Shield AC
Greater Shield Focus1 Shield Focus, Shield Proficiency, 8th-level fighter +1 to Shield AC
Shield Mastery1 Shield Focus, Shield Proficiency, 4th-level fighter Gain DR 2/- with a shield
feats1 Shield Focus, Shield Mastery, Shield Proficiency, 12th-level fighter Gain DR 2/- with a shield
Improved Shield Bash1 Shield Proficiency Keep your shield bonus when shield bashing
Shield Slam1 Improved Shield Bash, base attack bonus +6 Free bull rush with a bash attack
Shield Master1 Shield Slam, base attack bonus +11 No two-weapon penalties when using a shield
Tower Shield Proficiency1 Shield Proficiency No penalties on attack rolls when using a tower shield
Simple Weapon Proficiency No penalty on attacks made with simple weapons
Skill Focus +3 bonus on one skill
Spell Focus +1 bonus on save DCs for one school
Greater Spell Focus Spell Focus +1 bonus on save DCs for one school
Spell Mastery 1st level Wizard Prepare some spells without a spellbook
Spell Penetration +2 bonus on level checks to beat spell resistance
Greater Spell Penetration Spell Penetration +4 bonus on level checks to beat spell resistance
Stealthy +2 bonus on Escape Artist and Stealth checks
Step Up1 Follow foe on 5 ft. step
Strike Back1 Base attack bonus +11 Strike at foes who have reach
Throw Anything1 No penalties for improvised ranged weapons
Toughness +3 hit points, +1 per Hit Die
Turning Smite Channel energy class feature Add a turning attempt to your attack
Two-Weapon Fighting1 Dex 15 Reduce two-weapon fighting penalties to –2
Double Slice1 Two-Weapon Fighting +2 bonus on attacks made with your off-hand
Two-Weapon Rend1 Double Slice, Improved Two-Weapon Fighting, base attack bonus +11 Rend a foe hit by both your weapons
Improved Two-Weapon Fighting1 Dex 17, Two-Weapon Fighting, base attack bonus +6 Gain additional off-hand attack
Greater Two-Weapon Fighting1 Dex 19, Improved Two-Weapon Fighting, base attack bonus +11 Gain another off-hand attack
Weapon Swap1 Dex 17, Improved Two-Weapon Fighting Make all of your attacks with one weapon
Two-Weapon Defense1 Two-Weapon Fighting Gain +1 shield bonus when wielding two weapons
Vital Strike1 Base attack bonus +11 Take one fewer attack to deal extra damage
Improved Vital Strike1 Vital Strike, base attack bonus +16 Take two fewer attacks to deal significantly more damage
Weapon Finesse1 Use Dex instead of Str on attack rolls with light weapons
Weapon Focus1 Proficiency with weapon, base attack bonus +1 +1 bonus on attack rolls with one weapon
Greater Weapon Focus1 Weapon Focus, 8th level fighter +1 bonus on attack rolls with one weapon
Penetrating Strike1 Weapon Focus, 12th-level fighter Your attacks ignore 5 points of damage reduction
Greater Penetrating Strike1 Penetrating Strike, Weapon Focus, 16th-level fighter Your attacks ignore up to 10 points of damage reduction
Weapon Specialization1 Weapon Focus, 4th level fighter +2 bonus on damage rolls with one weapon
Greater Weapon Specialization1 Weapon Specialization, 12th level fighter +4 bonus on damage rolls with one weapon
Item Creation Feats Prerequisites Benefits
Brew Potion Caster level 3rd Create magic potions
Craft Magic Arms and Armor Caster level 5th Create magic armors, shields, and weapons
Craft Rod Caster level 9th Create magic rods
Craft Staff Caster level 12th Create magic staves
Craft Wand Caster level 5th Create magic wands
Craft Wondrous Items Caster level 3rd Create magic wondrous items
Forge Rings Caster level 12th Create magic rings
Scribe Scroll Caster level 1st Create magic scrolls
Metamagic Feats Prerequisites Benefits
Empower Spell Increase spell variables by 50%
Enlarge Spell Double spell range
Extend Spell Double spell duration
Heighten Spell Treat spell as a higher level
Maximize Spell Maximize spell varables
Quicken Spell Cast spell as a swift action
Silent Spell Cast spell without verbal components
Still Spell Cast spell without somatic components
Widen Spell Double spell area
1 This is a combat feat and can be selected as a fighter bonus feat

Types Of Feats


Descriptions

Acrobatic
Additional Traits
Acrobatic Steps
Advance
Agile Maneuvers
Alertness
Animal Affinity
Arcane Armor Mastery
Arcane Armor Training
Arcane Strike
Armor Proficiency Heavy
Armor Proficiency Light
Armor Proficiency Medium
Athletic
Augment Summoning
Backswing
Bleeding Critical
Blind Fight
Blinding Critical
Brew Potion
Caught Off Guard
Cleave
Combat Casting
Combat Expertise
Combat Reflexes
Craft Magic Arms And Armor
Craft Rod
Craft Staff
Craft Wand
Craft Wondrous Items
Critical Focus
Critical Mastery
Dazzling Display
Deadly Aim
Deadly Stroke
Deafening Critical
Deceitful
Defensive Combat Training
Deflect Arrows
Deft Hands
Devastating Blow
Diehard
Disruptive
Dodge
Double Slice
Empower Spell
Endurance
Enlarge Spell
Eschew Materials
Exhausting Critical
Exotic Weapon Proficiency
Extend Spell
Extra Ki
Extra Lay On Hands
Extra Rage
Extra Turning
Far Shot
Fleet
Forge Ring
Gorgons Fist
Great Cleave
Great Fortitude
Greater Bull Rush
Greater Disarm
Greater Feint
Greater Grapple
Greater Overrun
Greater Penetrating Strike
Greater Shield Focus
Greater Shield Mastery
Greater Spell Focus
Greater Spell Penetration
Greater Sunder
Greater Trip
Greater Two Weapon Fighting
Greater Weapon Focus
Greater Weapon Specialization
Heighten Spell
Improved Bull Rush
Improved Counterspell
Improved Critical
Improved Disarm
Improved Familiar
Improved Feint
Improved Grapple
Improved Greater Fortitude
Improved Initiative
Improved Iron Will
Improved Lightning Reflexes
Improved Overrun
Improved Precise Shot
Improved Shield Bash
Improved Sunder
Improved Trip
Improved Turning
Improved Two Weapon Fighting
Improved Unarmed Strike
Improved Vital Strike
Intimidating Prowess
Iron Will
Leadership
Lightning Reflexes
Lightning Stance
Lunge
Magical Aptitude
Manyshot
Master Craftsman
Martial Weapon Proficiency
Maximize Spell
Medusas Wrath
Mobility
Mounted Archery
Mounted Combat
Natural Spell
Nimble Moves
Penetrating Strike
Powerful Critical
Overhand Chop
Persuasive
Pinpoint Targeting
Point Blank Shot
Power Attack
Precise Shot
Quick Draw
Quicken Spells
Rapid Reload
Rapid Shot
Razor Sharp Chair Leg
Ride By Attack
Run
Scribe Scroll
Scorpion Style
Selective Channeling
Self Sufficient
Shall Not Pass
Shield Focus
Shield Master
Shield Mastery
Shield Proficiency
Shield Slam
Shot On The Run
Sickening Critical
Silent Spell
Simple Weapon Proficiency
Skill Focus
Snatch Arrows
Spellbreaker
Spell Focus
Spell Mastery
Spell Penetration
Spirited Charge
Spring Attack
Staggering Critical
Stealthy
Step Up
Still Spell
Strike Back
Stunning Critical
Stunning Defense
Stunning Fist
Throw Anything
Tiring Critical
Toughness
Tower Shield Proficiency
Trample
Turn Elemental
Turn Outsider
Turning Smite
Two Weapon Defense
Two Weapon Fighting
Two Weapon Rend
Vital Strike
Weapon Finesse
Weapon Focus
Weapon Specialization
Weapon Swap
Whirlwind Attack
Widen Spell
Wind Stance