Confusion

enchantment (compulsion) [mind-affecting]

Level: bard 3, sorcerer/wizard 4
Casting Time: 1 standard action
Components: V, S, M/DF (three nutshells)
Range: medium (100 ft. + 10 ft./level)
Targets: all creatures in a 15-ft.-radius burst
Duration: 1 round/level
Saving Throw: Will negates
Spell Resistance: yes

This spell causes the targets to become confused, making them unable to independently determine what they will do.

Roll on the following table at the beginning of each subject's turn each round to see what it does in that round. d% Behavior 01–25 Act normally. 26–50 Do nothing but babble incoherently. 51–75 Deal 1d8 points of damage + Str modifier to self with item in hand. 76–100 Attack nearest creature (for this purpose, a familiar counts as part of the subject's self ).

A confused character who can't carry out the indicated action does nothing but babble incoherently. Attackers are not at any special advantage when attacking a confused character. Any confused character who is attacked automatically attacks its attackers on its next turn, as long as it is still confused when its turn comes. Note that a confused character will not make attacks of opportunity against any creature that it is not already devoted to attacking (either because of its most recent action or because it has just been attacked).