Feeblemind

enchantment (compulsion) [mind-affecting]

Level: sorcerer/ wizard 5
Casting Time: 1 standard action
Components: V, S, M (a handful of clay, crystal, or glass spheres)
Range: medium (100 ft. + 10 ft./level)
Target: one creature
Duration: instantaneous
Saving Throw: Will negates; see text
Spell Resistance: yes

If the target creature fails the Will saving throw, its Intelligence and Charisma scores each drop to 1. The affected creature is unable to use Intelligence- or Charisma-based skills, cast spells, understand language, or communicate coherently. Still, it knows who its friends are and can follow them and even protect them. The subject remains in this state until a heal, limited wish, miracle, or wish spell is used to cancel the effect of the feeblemind. A creature that can cast arcane spells, such as a sorcerer or a wizard, takes a –4 penalty on its saving throw.