Make Whole


Level: cleric 2, sorcerer/wizard 2
Range: close (25 ft. + 5 ft./2 levels)
Target: one object of up to 10 cu. ft./level or one construct creature

This spell functions as mending, except that it repairs 1d6 points of damage per level. In addition, make whole can be used on broken magic items (at 0 hit points or less) and it restores the magic abilities of the item if your caster level is at least twice that of the item. Items with charges (such as wands) and single use items (such as potions and scrolls) cannot be repaired in this way. This spell repairs damage done to construct creatures, bypassing their immunity to magic as if it did not allow spell resistance. When used in this way, make whole can restore no more than 5d6 points of damage.