Neutralize Poison

conjuration (healing)

Level: Bard 4, Cleric 4, Druid 4, Paladin 4, Ranger 3
Casting Time: 1 standard action
Components: V, S, M/DF (charcoal)
Range: touch
Target: creature or object of up to 1 cu. ft./level touched
Duration: 10 min/level
Saving Throw: Will negates (harmless, object)
Spell Resistance: yes (harmless, object)

You detoxify any sort of venom in the creature or object touched. If the target is a creature, you must make a caster level check (1d20 + caster level) against the DC of each poison affecting the target. Success means that the poison is neutralized. A cured creature suffers no additional effects from the poison, and any temporary effects are ended, but the spell does not reverse instantaneous effects, such as hit point damage, temporary ability damage, or effects that don't go away on their own.

The creature is immune to any poison it is exposed to during the duration of the spell. Unlike with delay poison, such effects aren't postponed until after the duration—the creature need not make any saves against poison effects applied to it during the length of the spell.

This spell can instead neutralize the poison in a poisonous creature or object for the duration of the spell, at the caster's option. If cast on a creature, the creature receives a Will save to negate the effect.