Ray Of Exhaustion


Level: sorcerer/wizard 3
Casting Time: 1 standard action
Components: V, S, M (a drop of sweat)
Range: close (25 ft. + 5 ft./2 levels)
Effect: ray
Duration: 1 min./level
Saving Throw: Fortitude partial; see text
Spell Resistance: yes

A black ray projects from your pointing finger. You must succeed on a ranged touch attack with the ray to strike a target.

The subject is immediately exhausted for the spell's duration. A successful Fortitude save means the creature is only fatigued.

A character that is already fatigued instead becomes exhausted.

This spell has no effect on a creature that is already exhausted. Unlike normal exhaustion or fatigue, the effect ends as soon as the spell's duration expires.