Level: sorcerer/wizard 7
Casting Time: 1 standard action
Components: V, S, M (a basilisk eyelash and gum arabic)
Range: touch
Target: one willing creature or object (up to a 2-ft. cube/level) touched
Duration: 1 day/level (D)
Saving Throw: none or Will negates (object)
Spell Resistance: no or yes (object)

When cast, this spell not only prevents divination spells from detecting or locating the creature or object affected by sequester, it also renders the affected creature or object invisible to any form of sight or seeing (as the invisibility spell). The spell does not prevent the subject from being discovered through tactile means or through the use of devices. Creatures affected by sequester become comatose and are effectively in a state of suspended animation until the spell wears off or is dispelled.

Note: The Will save prevents an attended or magical object from being sequestered. There is no save to see the sequestered creature or object or to detect it with a divination spell.