Staves

A staff is a long shaft of wood that stores several spells.

Unlike wands, which can contain a wide variety of spells, each staff is of a certain kind and holds specific spells. A staff has 50 charges when created.

Physical Description: A typical staff is 4 feet to 7 feet long and 2 inches to 3 inches thick, weighing about 5 pounds. Most staves are wood, but a rare few are bone, metal, or even glass. (These are extremely exotic.) Staves often have a gem or some device at their tip or are shod in metal at one or both ends. Staves are often decorated with carvings or runes. A typical staff is like a walking stick, quarterstaff, or cudgel. It has AC 7, 10 hit points, hardness 5, and a break DC of 24.

Activation: Staves use the spell trigger activation method, so casting a spell from a staff is usually a standard action that doesn’t provoke attacks of opportunity. (If the spell being cast, however, has a longer casting time than 1 standard action, it takes that long to cast the spell from a staff.) To activate a staff, a character must hold it forth in at least one hand (or whatever passes for a hand, for nonhumanoid creatures).

Special Qualities: Roll d%. A 01–30 result indicates that something (a design, inscription, or the like) provides some clue to the staff ’s function, and 31–100 indicates no special qualities.

Using Staves: Staves use the wielder’s ability score and relevant feats to set the DC for saves against their spells. Unlike with other sorts of magic items, the wielder can use his caster level when activating the power of a staff if it’s higher than the caster level of the staff.

This means that staves are far more potent in the hands of a powerful spellcaster. Because they use the wielder’s ability score to set the save DC for the spell, spells from a staff are often harder to resist than those from other magic items, which use the minimum ability score required to cast the spell. Not only are aspects of the spell dependant on caster level (range, duration, and so on) potentially higher, but spells from a staff are also harder to dispel and have a better chance of overcoming a target’s spell resistance.

Staves hold a maximum of 10 charges. Each spell cast from a staff consumes one or more charges. Each morning, when a spellcaster prepares spells, he can also imbue one staff with a portion of his power so long as one or more of the spells cast by the staff are on his spell list and he is capable of casting at least one of the spells. Imbuing a staff with this power restores one charge to the staff, but the caster must forgo one prepared spell or spell slot of a level equal to the highest-level spell cast by the staff. For example, a 9th level wizard with a staff of fire could imbue the staff with one charge per day by using up one of his 4th-level spells. A staff cannot gain more than one charge per day and a caster cannot imbue more than one staff per day.

Furthermore, a staff can hold a spell of any level, unlike a wand, which is limited to spells of 4th level or lower. The minimum caster level of a staff is 8th. A number of staves, those that have been changed from the 3.5 rules set, are described below.

Table 15–14: Staves

Medium Major Staff Market Price
01–15 01–03 Charming 17,600 gp
16–30 04–09 Fire 18,950 gp
31–40 10–11 Swarming insects 22,800 gp
41–55 12–13 Size alteration 26,150 gp
56–75 14–19 Healing 29,600 gp
76–90 20–24 Frost 41,400 gp
91–95 25–31 Illumination 51,500 gp
96–100 32–38 Defense 62,000 gp
39–45 Abjuration 82,000 gp
46–50 Conjuration 82,000 gp
51–55 Divination 82,000 gp
56–60 Enchantment 82,000 gp
61–65 Evocation 82,000 gp
66–70 Illusion 82,000 gp
71–75 Necromancy 82,000 gp
76–80 Transmutation 82,000 gp
81–85 Earth and stone 85,800 gp
86–90 Woodlands 100,400 gp
91–95 Life 109,400 gp
96–98 Passage 206,900 gp
99–100 Power 235,000 gp

Staff of Abjuration

Aura strong abjuration; CL 13th
Slot none; Price 82,000 gp; Weight 5 lb.

Usually carved from the heartwood of an ancient oak or other large tree, this staff allows use of the following spells:

Requirements Craft Staff, dismissal, dispel magic, lesser globe of invulnerability, repulsion, resist energy, shield; Cost 41,000 gp


Staff of Charming

Aura moderate enchantment; CL 8th
Slot none; Price 17,600 gp; Weight 5 lb.

Made of twisting wood ornately shaped and carved, this staff allows use of the following spells:

Requirements Craft Staff, charm person, charm monster; Cost 8,800 gp


Staff of Conjuration

Aura strong conjuration; CL 13th
Slot none; Price 82,000 gp; Weight 5 lb.

This staff is usually made of ash or walnut and bears ornate carvings of many different kinds of creatures.

It allows use of the following spells:

Requirements Craft Staff, cloudkill, stinking cloud, summon monster VI, summon swarm, unseen servant; Cost 41,000 gp


Staff of Defense

Aura strong abjuration; CL 15th
Slot none; Price 62,000 gp; Weight 5 lb.

The staff of defense is a simple-looking staff that throbs with power when held defensively. It allows use of the following spells:

Requirements Craft Staff, shield, shield of faith, shield of law, shield other, creator must be lawful; Cost 31,000 gp


Staff of Divination

Aura strong divination; CL 13th
Slot none; Price 82,000 gp; Weight 5 lb.

Made from a supple length of willow, often with a forked tip, this staff allows use of the following spells:

Requirements Craft Staff, detect secret doors, locate creature, locate object, prying eyes, tongues, true seeing; Cost 41,000 gp


Staff of Earth and Stone

Aura moderate transmutation; CL 11th
Slot none; Price 85,800 gp; Weight 5 lb.

This staff is topped with a fist-sized emerald that gleams with smoldering power. It allows the use of the following spells:

Requirements Craft Staff, move earth, passwall; Cost 42,900 gp


Staff of Enchantment

Aura strong enchantment; CL 13th
Slot none; Price 82,000 gp; Weight 5 lb.

Often made from applewood and topped with a clear crystal, this staff allows use of the following spells:

Requirements Craft Staff, crushing despair, hideous laughter, mass suggestion, mind fog, sleep, suggestion; Cost 41,000 gp


Staff of Evocation

Aura strong evocation; CL 13th
Slot none; Price 82,000 gp; Weight 5 lb.

Usually very smooth and carved from hickory, willow, or yew, this staff allows use of the following spells:

Requirements Craft Staff, chain lightning, fireball, ice storm, magic missile, shatter, wall of force; Cost 41,000 gp


Staff of Fire

Aura moderate evocation; CL 8th
Slot none; Price 18,950 gp; Weight 5 lb.

Crafted from bronzewood with brass bindings, this staff allows use of the following spells:

Requirements Craft Staff, burning hands, fireball, wall of fire; Cost 9,475 gp


Staff of Frost

Aura moderate evocation; CL 10th
Slot none; Price 41,400 gp; Weight 5 lb.

Tipped on either end with a glistening diamond, this runecovered staff allows use of the following spells:

Requirements Craft Staff, cone of cold, ice storm, wall of ice; Cost 20,700 gp


Staff of Healing

Aura moderate conjuration; CL 8th
Slot none; Price 29,600 gp; Weight 5 lb.

This white ash staff, with inlaid silver runes, allows use of the following spells:

Requirements Craft Staff, cure serious wounds, lesser restoration, remove blindness/deafness, remove disease; Cost 14,800 gp


Staff of Illumination

Aura strong evocation; CL 15th
Slot none; Price 51,500 gp; Weight 5 lb.

This staff is usually sheathed in silver and decorated with sunbursts. It allows use of the following spells:

Requirements Craft Staff, dancing lights, daylight, flare, sunburst; Cost 20,750 gp


Staff of Illusion

Aura strong illusion; CL 13th
Slot none; Price 82,000 gp; Weight 5 lb.

This staff is made from ebony or other dark wood and carved into an intricately twisted, fluted, or spiral shape. It allows use of the following spells:

Requirements Craft Staff, disguise self, major image, mirror image, persistent image, project image, rainbow pattern; Cost 41,000 gp


Staff of Life

Aura moderate conjuration; CL 11th
Slot none; Price 109,400 gp; Weight 5 lb.

Made of thick oak shod ingold, this staff allows use of the following spells:

Requirements Craft Staff, heal, raise dead; Cost 79,700 gp


Staff of Necromancy

Aura strong necromancy; CL 13th
Slot none; Price 82,000 gp; Weight 5 lb.

This staff is made from ebony or other dark wood and carved with the images of bones and skulls. It allows use of the following spells:

Requirements Craft Staff, cause fear, circle of death, enervation, ghoul touch, halt undead, waves of fatigue; Cost 41,000 gp


Staff of Passage

Aura strong varied; CL 17th
Slot none; Price 206,900 gp; Weight 5 lb.

This potent item allows use of the following spells:

Requirements Craft Staff, astral projection, dimension door, greater teleport, passwall, phase door; Cost 115,950 gp


Staff of Power

Aura Strong varied; CL 15th
Slot none; Price 235,000 gp; Weight 5 lb.

The staff of power is a very potent magic item, with offensive and defensive abilities. It is usually topped with a glistening gem, its shaft straight and smooth. It has the following powers:

The wielder of a staff of power gains a +2 luck bonus to AC and on saving throws. The staff is also a +2 quarterstaff, and its wielder may use it to smite opponents. If 1 charge is expended (as a free action), the staff causes double damage (x3 on a critical hit) for 1 round.

A staff of power can be used for a retributive strike, requiring it to be broken by its wielder. (If this breaking of the staff is purposeful and declared by the wielder, it can be performed as a standard action that does not require the wielder to make a Strength check.) All charges currently in the staff are instantly released in a 30-foot radius. All within 2 squares of the broken staff take points of damage equal to 20 x the number of charges in the staff, those 3 or 4 squares away take 15 x the number of charges in damage, and those 5 or 6 squares distant take 10 x the number of charges in damage. All those affected can make DC 17 Reflex saves to reduce the damage by half.

The character breaking the staff has a 50% chance of traveling to another plane of existence, but if he does not, the explosive release of spell energy destroys him. Only certain items, including the staff of the magi and the staff of power, are capable of being used for a retributive strike.

Requirements Craft Staff, Craft Magic Arms and Armor, magic missile, heightened ray of enfeeblement, continual flame, levitate, heightened fireball, heightened lightning bolt, cone of cold, hold monster, wall of force, globe of invulnerability; Cost 117,500 gp


Staff of Size Alteration

Aura Moderate transmutation; CL 8th
Slot none; Price 26,150 gp; Weight 5 lb.

Stout and sturdy, this staff of dark wood allows use of the following spells:

Requirements Craft Staff, enlarge person, mass enlarge person, reduce person, mass reduce person, shrink item; Cost 13,075 gp


Staff of Swarming Insects

Aura moderate conjuration; CL 9th
Slot none; Price 22,800 gp; Weight 5 lb.

Made of twisted dark wood with dark spots resembling crawling insects (which occasionally seem to move), this staff allows use of the following spells:

Requirements Craft Staff, insect plague, summon swarm; Cost 11,400 gp


Staff of Transmutation

Aura strong transmutation; CL 13th
Slot none; Price 82,000 gp; Weight 5 lb.

This staff is generally carved from or decorated with petrified wood and allows use of the following spells:

Requirements Craft Staff, alter self, baleful polymorph, blink, disintegrate, expeditious retreat, polymorph; Cost 41,000 gp


Staff of the Woodlands

Aura moderate varied; CL 13th
Slot none; Price 100,400 gp; Weight 5 lb.

Appearing to have grown naturally into its shape, this oak, ash, or yew staff allows use of the following spells:

The staff may be used as a weapon, functioning as a +2 quarterstaff. The staff of the woodlands also allows its wielder to pass without trace at will, with no charge cost. These two attributes continue to function after all the charges are expended.

Requirements Craft Magic Arms and Armor, Craft Staff, animate plants, barkskin, charm animal, pass without trace, speak with animals, summon nature’s ally VI, wall of thorns; Cost 50,500 gp